Geometrical Transformations
x [float]
X axis translation. The float argument is the offset measured in units of the local coordinate system.
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y [float]
Y axis translation. The float argument is the offset measured in units of the local coordinate system.
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z [float]
Z axis translation. The float argument is the offset measured in units of the local coordinate system.
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rx [float]
Rotation about the x axis. The 'float' argument is the angle specified in degrees. The rotation axis is centered at the unit cube in the local coordinate system: that is the rotation axis contains the line segment from (0, 0.5, 0.5) -> (1, 0.5, 0.5).
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ry [float]
Rotation about the y axis. The 'float' argument is the angle specified in degrees. The rotation axis is centered at the unit cube in the local coordinate system: that is the rotation axis contains the line segment from (0, 0.5, 0.5) -> (1, 0.5, 0.5).
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rz [float]
Rotation about the z axis. The 'float' argument is the angle specified in degrees. The rotation axis is centered at the unit cube in the local coordinate system: that is the rotation axis contains the line segment from (0, 0.5, 0.5) -> (1, 0.5, 0.5).
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s [float]
Resizes the local coordinate system. Notice that the center for the resize is located at the center of the unit cube in the local system (at (0.5,0.5,0.5)
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s [float] [float] [float]
Resizes the local coordinate system. As above but with separate scale for each dimension.
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m [f1] ... [f9]
Applies the specified 3x3 rotation matrix to the transformation matrix for the current state. About the argument order: [f1],[f2],[f3] defines the first row of the matrix.
A translation moves every point by a fixed distance in the same direction.
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A rotation is a transformation that is performed by "spinning" the object around a fixed point.
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A scaling is a linear transformation that enlarges or diminishes object.
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